In the gaming community at least, South Australian Attorney-General Michael Atkinson has become the Darth Vader of politics with his opposition to R18+ ratings for games.
But Mr Atkinson insists his forceful opposition is to protect children from "harmful material".
Australia is the only developed country without an R18+ classification for games, meaning any titles that do not meet the MA15+ standard - such as those with excessive violence or sexual content - are simply banned from sale by the Classification Board.
Any changes to the censorship regime must be agreed on by the Commonwealth and all state and territory attorneys-general. For the first time since November 2005, the issue will be discussed later this month at the Standing Committee of Attorneys-General, but Atkinson has confirmed he will maintain his long-running opposition to the idea.
Ron Curry, CEO of the games industry body, the Interactive Entertainment Association of Australia (IEAA), has all but given up hope that the censorship regime will be overhauled any time soon.
"I don't see any chance of him (Atkinson) changing his mind - I think a lot of his arguments are easily rebutted but I can't see him changing his mind," said Curry.
In a speech in South Australia's State Parliament yesterday, during which Atkinson was forced to return to his seat after being cut off by interjections, he acknowledged blocking the R18+ rating would deny adults choice.
But he said this was necessary as the alternative would allow children easy access to "potentially harmful material".
"Games may pose a far greater problem than other media - particularly films - because their interactive nature could exacerbate their impact," he said.
"The risk of interactivity on players of computer games with highly violent content is increased aggressive behaviour."
But Curry rejected this argument, saying no exhaustive or definitive research had been done to support claims that games have more of an impact on behaviour, if any, than other forms of media like films.
Atkinson said although the latest gaming platforms could all be programmed to allow parental locks, today's children were far more technologically savvy than their parents and could easily get around them.
Curry turned this claim on its head, saying since kids were more tech savvy than their parents, they were able to obtain games that were banned in Australia anyway.
"They (kids) are the very people that are downloading the material and sharing it," he said.